🛠️ FeatherFall Dev-Log: What I’m Working On! 🛠️


Hey everyone!

First off, thank you so much for all the amazing feedback on the FeatherFall alpha release! I wanted to share a quick update on what Im currently working on behind the scenes:

🎯 The Final Showdown I’m currently designing the big boss battle with Owly! 🦉 This epic showdown is where Cherii will finally rescue Peachy 🍑 and bring peace back to Skyroot. It’s the culmination of all Cherii’s adventures, and I’m working hard to make it a memorable and challenging finale!

🖥️ UI Adjustments I’m fine-tuning the game’s UI to make it more user-friendly and intuitive. Expect cleaner menus and smoother navigation in the next update!

💾 Continue Points & Save Settings No more restarting from scratch every time! I’m adding continue points so you can pick up right where you left off. Plus, your settings (like audio and controls) will now save between game sessions.

🪶 Jump Mechanic Tweaks The feather-jumping mechanic is the heart of FeatherFall, so I’m making some adjustments to make it feel even better. The goal is to ensure it’s smooth, responsive, and fun!

There’s a lot more in the works, but these are the big updates I'll be adding with the next patch update. I can’t wait to share more soon—stay tuned!

As always, feel free to drop your feedback in the Discord or message me directly. Your input is helping make FeatherFall soar! 🌟

Michael

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